Resident Evil: Genesis
Capcom rebuilt the first Resident Evil as a compact, puzzle-heavy survival horror adventure for phones.
Behind the game
RESEARCH & PROVENANCEAssociated credits: Capcom Interactive — mobile publisher
Resident Evil: Genesis was published by Capcom Interactive in March 2008. Instead of attempting a one-to-one port of the PlayStation game, it returned to the mansion setting in a mobile-friendly format emphasizing exploration and puzzles.
Capcom’s own announcement describes Jill’s survival adventure and calls it a newly created mobile game.
Contemporary or historical source covers this named game; the exact archive revision is not independently verified.
Sources & further reading
What's preserved
FILE RARThis is an entry for the specific file found in the collection, not an assertion that the game has been tested on every handset or emulator.
Its listing was read from the original package in the uploaded archive. It contains both BREW .mod and .mif files.
Historical context
RESEARCHED NOTECapcom announced Resident Evil: Genesis for North American mobile phones in March 2008. Its pitch returned players to the original game's zombie-filled mansion, reworked for shorter phone play sessions.
Capcom announcement, March 2008 ↗
This historical source describes the game or its mobile release generally; it does not fingerprint this exact archived package.
Inside the package
3 filesView original internal filenames ⌄
REGenesis/residentevil.bar191 KBREGenesis/residentevil.mod128 KBREGenesis.mif5 KBRelated entries
SAME COLLECTIONAbout the identification: The display title follows the archive inventory and package naming. Exact release dates, publishers and device support are not assumed from the file alone.