BioShock 3D (176 display)
IG Fun attempted something absurdly ambitious: real-time 3D BioShock on a pre-smartphone handset.
Behind the game
RESEARCH & PROVENANCEAssociated credits: IG Fun — documented mobile adaptation
At BREW 2008, IG Fun demonstrated a real-time, fully 3D mobile adaptation of BioShock. Contemporary reporting described a BREW handset rendering the action rather than simply playing a prerecorded animation.
The company also worked on a different 2D BioShock edition for less powerful handsets. Both existed because mobile chips, screen resolutions, and carrier requirements varied so dramatically.
Contemporary or historical source covers this named game; the exact archive revision is not independently verified.
What's preserved
FILE RARThis is an entry for the specific file found in the collection, not an assertion that the game has been tested on every handset or emulator.
Its listing was read from the original package in the uploaded archive. It contains both BREW .mod and .mif files.
Display hint: 176 display notation in filename. The exact original handset is not established by that name alone.
Historical context
RESEARCHED NOTEContemporary coverage describes two different mobile BioShock adaptations, one 2D and another 3D. The 3D project was being demonstrated and discussed in 2009.
This historical source describes the game or its mobile release generally; it does not fingerprint this exact archived package.
Inside the package
11 filesView original internal filenames ⌄
BioShock3D.mif4 KBBioShock3D/bio1.dat2.85 MBBioShock3D/bio2.dat2.21 MBBioShock3D/bio3.dat1,013 KBBioShock3D/bio3d.idx0 KBBioShock3D/bio3d.mod1.19 MBBioShock3D/bio4.dat1.03 MBBioShock3D/bio5.dat39 KBBioShock3D/bio6.dat961 KBBioShock3D/bio7.dat698 KBBioShock3D/savedata.dat103 KBRelated entries
SAME COLLECTIONAbout the identification: The display title follows the archive inventory and package naming. Exact release dates, publishers and device support are not assumed from the file alone.