WAKKATOBAKKA’S POCKET GAMING ARCHIVES

Before the app store,
there was the .jar.

Games tucked into tiny phones. A different build for seemingly every screen. Follow the titles, the editions, and the trails they left behind.

A source-linked catalog, starting with the J2ME games brought back through Omni Player. Handset labels and title matches stay attached to their evidence.

An illustrated J2ME phone. Press start. Again. Beneath it: Small screens. Long afterlives.
991individual catalog entries
10Omni recovery starting points
989J2ME directory listings
2000–15years listed in that directory
THE ONES THAT STARTED THIS

Back from the tiny screen.

Four places to begin. Each page keeps Wakka’s recorded input edition separate from the other builds found along the way.

Ten J2ME entries, recorded in the public Omni Player game guide.Visit the whole recovery shelf →
THE SAME NAME IS ONLY THE START

A game. A phone.
A very particular build.

A familiar title can lead to different resolutions, languages, versions, and handset families. The interesting part is keeping those details together.

How this catalog follows the trail ↗
  1. 01

    Start with the title.

    Search the main catalog by title, alias, credit, or edition label. Every entry has its own page and an original source to follow.

  2. 02

    Look at the editions.

    Handsets, versions, languages, and filenames remain as their sources list them. A JAR and its JAD descriptor belong to the same trail.

  3. 03

    Keep the loose ends.

    Conflicting credits and uncertain matches are part of the record. A source listing is a lead; an exact recovered input takes more evidence.

THE RABBIT HOLE HAS A BASEMENT

There’s a larger paper trail.

Search 16,548 attributed source records from My Abandonware, Kahvibreak, and RG-Backup, plus separate file inventories. These collections overlap, and some include other platforms.

Open the reference library